#pragma once

#include "ILCommon.h"
#include "IntPoint.h"
#include "D3DHelper.h"
struct SObjectIndex
{
	DWORD TerrainIndex;
	DWORD ObjectIndex;
};

class CMouse
{
public:
	void Move(int x, int y);
	int SelectObject( ID3D11Device* pDevice, int x, int y );
private:
	IntPoint m_pos;
};